Unity C# reference source code. Contribute to Unity-Technologies/UnityCsReference development by creating an account on GitHub. ... <看更多>
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Unity C# reference source code. Contribute to Unity-Technologies/UnityCsReference development by creating an account on GitHub. ... <看更多>
When the object is a DontDestroyOnLoad object, it loses all of its variables. Your Solution: (This is also a whole lot simpler and easy to ... ... <看更多>
Must be attached to a GameObject containing an Audio Source (if using Unity's built-in audio engine) or an FMOD Event Emitter (if using FMOD Studio). ... <看更多>
PlayOneShot() will start playing the audio every time the function is called, so calling it in your Update() function will cause the clip to ... ... <看更多>